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yF4zM2>g4,=˟NEK4dse/컃Ǯ_aɏHrem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 6 4 2
AIBotManager.setPlannedDecisionMakingThreshold 0.5 1.0 3.0
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.8 2.0
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 2 1
AIBotManager.setSystemQuotient 30 40 30
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions
run ai/prerequisites
run ai/Strategies
ai.addSAIStrategy 1 TeamAAttack
ai.addSAIStrategy 1 TeamADefend
ai.addSAIStrategy 1 TeamARepulse
ai.addSAIStrategy 2 TeamBAttack
ai.addSAIStrategy 2 TeamBDefend
ai.addSAIStrategy 2 TeamBRepulse
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team1Attack *
aiStrategy.createPrerequisite TeamAAReq
aiStrategy.addCondition TeamAACond 10.0
rem * Team1Defend *
aiStrategy.createPrerequisite TeamABReq
aiStrategy.addCondition TeamABCond 15.0
rem * Team1Repulse *
aiStrategy.createPrerequisite TeamACReq
aiStrategy.addCondition TeamACCond 20.0
rem * Team2Attack *
aiStrategy.createPrerequisite TeamBAReq
aiStrategy.addCondition TeamBACond 10.0
rem * Team2Defend *
aiStrategy.createPrerequisite TeamBBReq
aiStrategy.addCondition TeamBBCond 15.0
rem * Team2Repulse *
aiStrategy.createPrerequisite TeamBCReq
aiStrategy.addCondition TeamBCCond 20.0
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup heavyVehicles
aiSettings.createVehicleGroup lightVehicles
aiSettings.createVehicleGroup airVehicles
aiSettings.createVehicleGroup seaVehicles
aiSettings.createVehicleGroup AmphibiusVehicles
aiSettings.createVehicleGroup common
aiSettings.createVehicleGroup Troops
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
aiSettings.addVehicleToVehicleGroup 1 airVehicles
aiSettings.addVehicleToVehicleGroup 2 seaVehicles
aiSettings.addVehicleToVehicleGroup 3 Troops
aiSettings.addVehicleToVehicleGroup 4 common
aiSettings.addVehicleToVehicleGroup 5 lightVehicles
aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
aiSettings.addVehicleToVehicleGroup 7 seaVehicles
aiSettings.addVehicleToVehicleGroup 8 lightVehicles
aiSettings.addVehicleToVehicleGroup 9 seaVehicles
aiSettings.addVehicleToVehicleGroup 10 common
aiSettings.addVehicleToVehicleGroup 11 common
aiSettings.addVehicleToVehicleGroup 12 seaVehicles
aiSettings.addVehicleToVehicleGroup 13 common
aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
aiSettings.addVehicleToVehicleGroup 15 airVehicles
aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
aiSettings.addVehicleToVehicleGroup 17 common
aiSettings.addVehicleToVehicleGroup 18 common
rem *** Create categories ***
aiStrategicArea.createNewCategory(land)
aiStrategicArea.create US_Base 1814/531 1834/551 60 land
aiStrategicArea.create Vin_Din_Drop 505/390 525/410 60 land
aiStrategicArea.create Charlies_point 779/873 799/893 60 land
aiStrategicArea.create Front_Line_Island 726/520 746/540 60 land
aiStrategicArea.create The_Village 495/948 515/968 60 land
aiStrategicArea.create LZ_JANNA_Control_Point 439/1358 459/1378 60 land
aiStrategicArea.setActive US_Base
AIStrategicArea.addNeighbour Vin_Din_Drop
AIStrategicArea.addNeighbour Charlies_point
AIStrategicArea.addNeighbour Front_Line_Island
AIStrategicArea.addNeighbour The_Village
AIStrategicArea.addNeighbour LZ_JANNA_Control_Point
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 1824/83
AIStrategicArea.setOrderPosition Tank 1824/83
AIStrategicArea.setOrderPosition Car 1824/83
AIStrategicArea.setOrderPosition Amphibius 1824/83
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setActive Vin_Din_Drop
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour US_Base
AIStrategicArea.addNeighbour Charlies_point
AIStrategicArea.addNeighbour Front_Line_Island
AIStrategicArea.addNeighbour The_Village
AIStrategicArea.addNeighbour LZ_JANNA_Control_Point
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 515/83
AIStrategicArea.setOrderPosition Tank 515/83
AIStrategicArea.setOrderPosition Car 515/83
AIStrategicArea.setOrderPosition Amphibius 515/83
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Charlies_point
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Vin_Din_Drop
AIStrategicArea.addNeighbour US_Base
AIStrategicArea.addNeighbour Front_Line_Island
AIStrategicArea.addNeighbour The_Village
AIStrategicArea.addNeighbour LZ_JANNA_Control_Point
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 789/80
AIStrategicArea.setOrderPosition Tank 789/80
AIStrategicArea.setOrderPosition Car 789/80
AIStrategicArea.setOrderPosition Amphibius 789/80
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Front_Line_Island
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Vin_Din_Drop
AIStrategicArea.addNeighbour US_Base
AIStrategicArea.addNeighbour Charlies_point
AIStrategicArea.addNeighbour The_Village
AIStrategicArea.addNeighbour LZ_JANNA_Control_Point
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 736/84
AIStrategicArea.setOrderPosition Tank 736/84
AIStrategicArea.setOrderPosition Car 736/84
AIStrategicArea.setOrderPosition Amphibius 736/84
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive The_Village
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Vin_Din_Drop
AIStrategicArea.addNeighbour US_Base
AIStrategicArea.addNeighbour Charlies_point
AIStrategicArea.addNeighbour Front_Line_Island
AIStrategicArea.addNeighbour LZ_JANNA_Control_Point
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 505/84
AIStrategicArea.setOrderPosition Tank 505/84
AIStrategicArea.setOrderPosition Car 505/84
AIStrategicArea.setOrderPosition Amphibius 505/84
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive LZ_JANNA_Control_Point
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Vin_Din_Drop
AIStrategicArea.addNeighbour US_Base
AIStrategicArea.addNeighbour Charlies_point
AIStrategicArea.addNeighbour Front_Line_Island
AIStrategicArea.addNeighbour The_Village
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
AIStrategicArea.addAllowedVehicleGroup airVehicles
AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 449/84
AIStrategicArea.setOrderPosition Tank 449/84
AIStrategicArea.setOrderPosition Car 449/84
AIStrategicArea.setOrderPosition Amphibius 449/84
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
rem * Team1 *
aiStrategy.createStrategy TeamAAttack
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite TeamAAReq
aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 20.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 8.0 Hostile
aiStrategy.setStrategicObjectsModifier Remote 1.0 Owned
aiStrategy.setStrategicObjectsModifier Remote 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 6.0 Hostile
aiStrategy.setStrategicObjectsModifier Flank 1.0 Owned
aiStrategy.setStrategicObjectsModifier Flank 15.0 Neutral
aiStrategy.setStrategicObjectsModifier Flank 15.0 Hostile
aiStrategy.setStrategicObjectsModifier Route 1.0 Owned
aiStrategy.setStrategicObjectsModifier Route 20.0 Neutral
aiStrategy.setStrategicObjectsModifier Route 10.0 Hostile
aiStrategy.createStrategy TeamADefend
aiStrategy.Aggression 0.1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 3
aiStrategy.setPrerequisite TeamABReq
aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 7.0 Hostile
aiStrategy.setStrategicObjectsModifier Remote 1.0 Owned
aiStrategy.setStrategicObjectsModifier Remote 10.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 7.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 1.0 Owned
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Route 1.0 Owned
aiStrategy.setStrategicObjectsModifier Route 10.0 Neutral
aiStrategy.setStrategicObjectsModifier Route 6.0 Hostile
aiStrategy.createStrategy TeamARepulse
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite TeamACReq
aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 16.0 Hostile
aiStrategy.setStrategicObjectsModifier Flank 1.0 Owned
aiStrategy.setStrategicObjectsModifier Flank 5.0 Neutral
aiStrategy.setStrategicObjectsModifier Flank 15.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 1.0 Owned
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Route 1.0 Owned
aiStrategy.setStrategicObjectsModifier Route 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Route 10.0 Hostile
rem * Team2 *
aiStrategy.createStrategy TeamBAttack
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite TeamBAReq
aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 20.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 8.0 Hostile
aiStrategy.setStrategicObjectsModifier Remote 1.0 Owned
aiStrategy.setStrategicObjectsModifier Remote 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 6.0 Hostile
aiStrategy.setStrategicObjectsModifier Flank 1.0 Owned
aiStrategy.setStrategicObjectsModifier Flank 15.0 Neutral
aiStrategy.setStrategicObjectsModifier Flank 15.0 Hostile
aiStrategy.setStrategicObjectsModifier Route 1.0 Owned
aiStrategy.setStrategicObjectsModifier Route 20.0 Neutral
aiStrategy.setStrategicObjectsModifier Route 10.0 Hostile
aiStrategy.createStrategy TeamBDefend
aiStrategy.Aggression 0.1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 3
aiStrategy.setPrerequisite TeamBBReq
aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 7.0 Hostile
aiStrategy.setStrategicObjectsModifier Remote 1.0 Owned
aiStrategy.setStrategicObjectsModifier Remote 10.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 7.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 1.0 Owned
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Route 1.0 Owned
aiStrategy.setStrategicObjectsModifier Route 10.0 Neutral
aiStrategy.setStrategicObjectsModifier Route 6.0 Hostile
aiStrategy.createStrategy TeamBRepulse
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite TeamBCReq
aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 16.0 Hostile
aiStrategy.setStrategicObjectsModifier Flank 1.0 Owned
aiStrategy.setStrategicObjectsModifier Flank 5.0 Neutral
aiStrategy.setStrategicObjectsModifier Flank 15.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 1.0 Owned
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Route 1.0 Owned
aiStrategy.setStrategicObjectsModifier Route 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Route 10.0 Hostile
rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** Tank ***
rem *** searchMap name/ waterHeight/ waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/
rem considerAITypes/createSecondLayerMap/ firstLevel-secondlevel-thirdlevel (for second layer map)
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 30 3.0 0.3 2.5 0 0 1.0/3.0/7.0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1812/602 , 1812/590 , 1831/602 , 1831/590
ai.setSmoothing 0 20
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 40 1.0 0.4 2.0 1 0 1.0/3.0/7.0
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 515/407 , 1817/546 , 779/881 , 1876/620 , 1819/582 , 730/532 , 513/962 , 844/786 , 774/943 , 581/645 , 494/983 , 751/494 , 770/552 , 708/500 , 508/306 , 516/508 , 448/483 , 562/844 , 555/934 , 563/985 , 482/1359 , 518/1266 , 400/1259
ai.setSmoothing 1 10
rem *** Boat ***
ai.addSearchMap Boat2 1 1.4 30 4.0 0.3 2.5 0 0 0/0/0
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 1810/439 , 1772/440
ai.setSmoothing 2 20
rem *** Landingcraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 0 0/0/0
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3
ai.setSmoothing 3 20
rem *** Car ***
ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0 0 0/0/0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 511/426 , 529/383 , 716/531 , 799/862 , 525/975
ai.setSmoothing 4 6
rem *** Heli ***
ai.addSearchMap Heli5 0 0 20 4.0 2.0 4.5 0 0 0/0/0
ai.addSearchType Heli 5 0
ai.setMapSpawnPoints 5 1892/647 , 1892/621 , 1890/595 , 1863/647 , 1862/621 , 1862/595 , 1898/671 , 1834/620 , 1834/646 , 1807/620 , 1806/646
ai.setSmoothing 5 20
rem *** Amphibius ***
ai.addSearchMap Amphibius6 0 5000 30 3.0 0.3 2.5 0 0 2
ai.addSearchType Amphibius 6 0
ai.setMapSpawnPoints 6
ai.setSmoothing 6 20
rem *** Load maps ***
ai.loadMaps
rem *********************************************
rem Created by Battlecraft Vietnam. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
if v_arg1 == host
Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 10
Game.setTicketLostPerMin 2 10
endif
run Conquest/SpawnpointManagerSettings
run Conquest/SoldierSpawnTemplates
run Conquest/SoldierSpawns
run Conquest/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
if v_arg1 == host
run Conquest/ObjectSpawns
run Conquest/ControlPoints
endIf
rem ControlPoints.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/ControlPoints.con)
rem -----------------------------------------
rem --- Vin_Drin_Dop ---
rem -----------------------------------------
Object.create Vin_Drin_Dop
Object.absolutePosition 515.00/83.19/400.00
rem -----------------------------------------
rem --- US_Base ---
rem -----------------------------------------
Object.create US_Base
Object.absolutePosition 1823.65/82.87/541.15
rem -----------------------------------------
rem --- Charlies_point ---
rem -----------------------------------------
Object.create Charlies_point
Object.absolutePosition 788.75/79.75/882.86
rem -----------------------------------------
rem --- Front_Line_Island ---
rem -----------------------------------------
Object.create Front_Line_Island
Object.absolutePosition 736.09/84.23/530.03
rem -----------------------------------------
rem --- The_Village ---
rem -----------------------------------------
Object.create The_Village
Object.absolutePosition 505.37/83.51/958.40
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point ---
rem -----------------------------------------
Object.create LZ_JANNA_Control_Point
Object.absolutePosition 449.34/83.58/1368.47
rem EndOfFile
rem ControlPointTemplates.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/ControlPointTemplates.con)
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways
rem -----------------------------------------
rem --- Vin_Drin_Dop ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Vin_Drin_Dop
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.controlPointName Vin_Drin_Dop
ObjectTemplate.radius 22
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 25
ObjectTemplate.conversionTime 15
ObjectTemplate.geometry NVAflagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 o_Neutralflag_m1
ObjectTemplate.setTeamGeometry 1 o_VCflag_m1
ObjectTemplate.setTeamGeometry 2 o_USflag_m1
rem -----------------------------------------
rem --- US_Base ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint US_Base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.controlPointName US_Home_Base
ObjectTemplate.radius 15
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 75
ObjectTemplate.conversionTime 15
ObjectTemplate.geometry USflagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 o_Neutralflag_m1
ObjectTemplate.setTeamGeometry 1 o_VCflag_m1
ObjectTemplate.setTeamGeometry 2 o_USflag_m1
rem -----------------------------------------
rem --- Charlies_point ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Charlies_point
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.controlPointName Charlies_point
ObjectTemplate.radius 22
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 25
ObjectTemplate.conversionTime 15
ObjectTemplate.geometry USflagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 o_Neutralflag_m1
ObjectTemplate.setTeamGeometry 1 o_VCflag_m1
ObjectTemplate.setTeamGeometry 2 o_USflag_m1
rem -----------------------------------------
rem --- Front_Line_Island ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Front_Line_Island
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.controlPointName Front_Line_Island
ObjectTemplate.radius 22
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 25
ObjectTemplate.conversionTime 15
ObjectTemplate.geometry USflagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 o_Neutralflag_m1
ObjectTemplate.setTeamGeometry 1 o_VCflag_m1
ObjectTemplate.setTeamGeometry 2 o_USflag_m1
rem -----------------------------------------
rem --- The_Village ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint The_Village
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.controlPointName The_Village
ObjectTemplate.radius 22
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 25
ObjectTemplate.conversionTime 15
ObjectTemplate.geometry USflagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 o_Neutralflag_m1
ObjectTemplate.setTeamGeometry 1 o_VCflag_m1
ObjectTemplate.setTeamGeometry 2 o_USflag_m1
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint LZ_JANNA_Control_Point
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.controlPointName LZ_JANNA_Control_Point
ObjectTemplate.radius 24
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValue 20
ObjectTemplate.conversionTime 15
ObjectTemplate.geometry USflagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 o_Neutralflag_m1
ObjectTemplate.setTeamGeometry 1 o_VCflag_m1
ObjectTemplate.setTeamGeometry 2 o_USflag_m1
rem EndOfFile
rem ObjectSpawns.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/ObjectSpawns.con)
rem -----------------------------------------
rem --- pbr_Spawn1 ---
rem -----------------------------------------
Object.create pbr_Spawn1
Object.absolutePosition 1810.34/75.41/438.76
Object.rotation 180.00/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- pbr_Spawn1 ---
rem -----------------------------------------
Object.create pbr_Spawn1
Object.absolutePosition 1771.59/75.39/439.65
Object.rotation 180.00/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1892.22/82.81/646.96
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1892.32/82.80/620.70
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1890.23/84.04/595.01
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1863.41/83.62/646.79
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- oh_6_Spawn1 ---
rem -----------------------------------------
Object.create oh_6_Spawn1
Object.absolutePosition 1862.34/82.83/620.58
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- oh_6_Spawn1 ---
rem -----------------------------------------
Object.create oh_6_Spawn1
Object.absolutePosition 1862.40/82.81/594.76
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- f4phantom_Spawn1 ---
rem -----------------------------------------
Object.create f4phantom_Spawn1
Object.absolutePosition 1898.01/82.82/671.29
Object.rotation -89.79/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- sheridan_Spawn1 ---
rem -----------------------------------------
Object.create sheridan_Spawn1
Object.absolutePosition 1811.58/82.78/601.86
Object.rotation -89.37/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- patton_Spawn1 ---
rem -----------------------------------------
Object.create patton_Spawn1
Object.absolutePosition 1812.04/82.83/589.94
Object.rotation -90.87/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- m113_Spawn1 ---
rem -----------------------------------------
Object.create m113_Spawn1
Object.absolutePosition 1830.71/82.82/601.94
Object.rotation -90.37/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- zippo_Spawn1 ---
rem -----------------------------------------
Object.create zippo_Spawn1
Object.absolutePosition 1830.67/82.84/589.88
Object.rotation -89.00/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uaz_Spawn1 ---
rem -----------------------------------------
Object.create uaz_Spawn1
Object.absolutePosition 510.72/84.44/426.23
Object.rotation 89.60/0.00/0.00
Object.setOSId 1
Object.setTeam 1
rem -----------------------------------------
rem --- uaz_Spawn1 ---
rem -----------------------------------------
Object.create uaz_Spawn1
Object.absolutePosition 529.41/84.11/382.84
Object.rotation -89.07/0.00/0.00
Object.setOSId 1
Object.setTeam 1
rem -----------------------------------------
rem --- uaz_Spawn1 ---
rem -----------------------------------------
Object.create uaz_Spawn1
Object.absolutePosition 715.92/84.19/531.16
Object.rotation 0.00/0.00/0.00
Object.setOSId 3
Object.setTeam 1
rem -----------------------------------------
rem --- uaz_Spawn1 ---
rem -----------------------------------------
Object.create uaz_Spawn1
Object.absolutePosition 798.69/79.70/861.99
Object.rotation 0.00/0.00/0.00
Object.setOSId 4
Object.setTeam 1
rem -----------------------------------------
rem --- uh1transport_Spawn1 ---
rem -----------------------------------------
Object.create uh1transport_Spawn1
Object.absolutePosition 1833.80/83.81/619.92
Object.rotation -90.80/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1834.03/84.01/646.21
Object.rotation -90.04/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1806.69/83.84/619.86
Object.rotation -90.04/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
Object.create uh1assault_Spawn1
Object.absolutePosition 1806.10/83.88/646.32
Object.rotation -90.04/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- uaz_Spawn1 ---
rem -----------------------------------------
Object.create uaz_Spawn1
Object.absolutePosition 524.65/83.47/975.03
Object.rotation 90.94/0.00/0.00
Object.setOSId 5
Object.setTeam 1
rem EndOfFile
rem ObjectSpawnTemplates.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/ObjectSpawnTemplates.con)
rem -----------------------------------------
rem --- uh1assault_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner uh1assault_Spawn1
ObjectTemplate.setObjectTemplate 1 uh1assault
ObjectTemplate.setObjectTemplate 2 uh1assault
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 11
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- oh_6_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner oh_6_Spawn1
ObjectTemplate.setObjectTemplate 1 oh-6
ObjectTemplate.setObjectTemplate 2 oh-6
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- pbr_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner pbr_Spawn1
ObjectTemplate.setObjectTemplate 1 pbr
ObjectTemplate.setObjectTemplate 2 pbr
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- f4phantom_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner f4phantom_Spawn1
ObjectTemplate.setObjectTemplate 1 f4phantom
ObjectTemplate.setObjectTemplate 2 f4phantom
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- zippo_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner zippo_Spawn1
ObjectTemplate.setObjectTemplate 1 zippo
ObjectTemplate.setObjectTemplate 2 zippo
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- sheridan_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner sheridan_Spawn1
ObjectTemplate.setObjectTemplate 1 sheridan
ObjectTemplate.setObjectTemplate 2 sheridan
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- patton_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner patton_Spawn1
ObjectTemplate.setObjectTemplate 1 patton
ObjectTemplate.setObjectTemplate 2 patton
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- m113_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner m113_Spawn1
ObjectTemplate.setObjectTemplate 1 m113
ObjectTemplate.setObjectTemplate 2 m113
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- uaz_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner uaz_Spawn1
ObjectTemplate.setObjectTemplate 1 uaz
ObjectTemplate.setObjectTemplate 2 uaz
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem -----------------------------------------
rem --- uh1transport_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner uh1transport_Spawn1
ObjectTemplate.setObjectTemplate 1 uh1transport
ObjectTemplate.setObjectTemplate 2 uh1transport
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
rem EndOfFile
rem SoldierSpawns.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/SoldierSpawns.con)
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn1 ---
rem -----------------------------------------
Object.create Vin_Din_Drop_Spawn1
Object.absolutePosition 515.00/83.19/407.00
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- US_Base_Spawn1 ---
rem -----------------------------------------
Object.create US_Base_Spawn1
Object.absolutePosition 1816.86/82.87/546.09
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Charlies_point_Spawn1 ---
rem -----------------------------------------
Object.create Charlies_point_Spawn1
Object.absolutePosition 778.55/79.75/880.79
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- US_Base_Spawn2 ---
rem -----------------------------------------
Object.create US_Base_Spawn2
Object.absolutePosition 1876.04/82.87/619.89
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- US_Base_Spawn3 ---
rem -----------------------------------------
Object.create US_Base_Spawn3
Object.absolutePosition 1819.49/82.87/582.31
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Front_Line_Island_Spawn1 ---
rem -----------------------------------------
Object.create Front_Line_Island_Spawn1
Object.absolutePosition 729.98/84.23/532.03
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- The_Village_Spawn1 ---
rem -----------------------------------------
Object.create The_Village_Spawn1
Object.absolutePosition 513.07/83.51/962.29
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Charlies_point_Spawn2 ---
rem -----------------------------------------
Object.create Charlies_point_Spawn2
Object.absolutePosition 843.76/79.78/786.38
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Charlies_point_Spawn3 ---
rem -----------------------------------------
Object.create Charlies_point_Spawn3
Object.absolutePosition 774.35/79.69/942.57
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Charlies_point_Spawn4 ---
rem -----------------------------------------
Object.create Charlies_point_Spawn4
Object.absolutePosition 580.99/83.02/644.94
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- The_Village_Spawn2 ---
rem -----------------------------------------
Object.create The_Village_Spawn2
Object.absolutePosition 494.41/83.51/982.76
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Front_Line_Island_Spawn2 ---
rem -----------------------------------------
Object.create Front_Line_Island_Spawn2
Object.absolutePosition 751.44/84.10/493.54
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Front_Line_Island_Spawn3 ---
rem -----------------------------------------
Object.create Front_Line_Island_Spawn3
Object.absolutePosition 769.53/83.60/551.99
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Front_Line_Island_Spawn4 ---
rem -----------------------------------------
Object.create Front_Line_Island_Spawn4
Object.absolutePosition 708.19/84.21/500.38
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn2 ---
rem -----------------------------------------
Object.create Vin_Din_Drop_Spawn2
Object.absolutePosition 507.75/84.88/306.50
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn3 ---
rem -----------------------------------------
Object.create Vin_Din_Drop_Spawn3
Object.absolutePosition 516.42/85.29/508.34
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn4 ---
rem -----------------------------------------
Object.create Vin_Din_Drop_Spawn4
Object.absolutePosition 448.44/82.11/482.57
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- The_Village_Spawn3 ---
rem -----------------------------------------
Object.create The_Village_Spawn3
Object.absolutePosition 562.23/82.52/844.07
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- The_Village_Spawn4 ---
rem -----------------------------------------
Object.create The_Village_Spawn4
Object.absolutePosition 555.24/83.35/933.63
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- The_Village_Spawn5 ---
rem -----------------------------------------
Object.create The_Village_Spawn5
Object.absolutePosition 562.84/83.36/984.70
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point_Spawn1 ---
rem -----------------------------------------
Object.create LZ_JANNA_Control_Point_Spawn1
Object.absolutePosition 482.25/83.57/1358.61
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point_Spawn2 ---
rem -----------------------------------------
Object.create LZ_JANNA_Control_Point_Spawn2
Object.absolutePosition 518.07/83.42/1266.25
Object.rotation 0.00/0.00/0.00
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point_Spawn3 ---
rem -----------------------------------------
Object.create LZ_JANNA_Control_Point_Spawn3
Object.absolutePosition 400.12/84.13/1259.01
Object.rotation 0.00/0.00/0.00
rem EndOfFile
rem SoldierSpawnTemplates.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/SoldierSpawnTemplates.con)
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Vin_Din_Drop_Spawn1
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 1
rem -----------------------------------------
rem --- US_Base_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint US_Base_Spawn1
ObjectTemplate.setSpawnId 1
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- Charlies_point_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Charlies_point_Spawn1
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 4
rem -----------------------------------------
rem --- US_Base_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint US_Base_Spawn2
ObjectTemplate.setSpawnId 4
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- US_Base_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint US_Base_Spawn3
ObjectTemplate.setSpawnId 5
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- Front_Line_Island_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Front_Line_Island_Spawn1
ObjectTemplate.setSpawnId 6
ObjectTemplate.setGroup 3
rem -----------------------------------------
rem --- The_Village_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint The_Village_Spawn1
ObjectTemplate.setSpawnId 7
ObjectTemplate.setGroup 5
rem -----------------------------------------
rem --- Charlies_point_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Charlies_point_Spawn2
ObjectTemplate.setSpawnId 8
ObjectTemplate.setGroup 4
rem -----------------------------------------
rem --- Charlies_point_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Charlies_point_Spawn3
ObjectTemplate.setSpawnId 9
ObjectTemplate.setGroup 4
rem -----------------------------------------
rem --- Charlies_point_Spawn4 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Charlies_point_Spawn4
ObjectTemplate.setSpawnId 10
ObjectTemplate.setGroup 4
rem -----------------------------------------
rem --- The_Village_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint The_Village_Spawn2
ObjectTemplate.setSpawnId 11
ObjectTemplate.setGroup 5
rem -----------------------------------------
rem --- Front_Line_Island_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Front_Line_Island_Spawn2
ObjectTemplate.setSpawnId 12
ObjectTemplate.setGroup 3
rem -----------------------------------------
rem --- Front_Line_Island_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Front_Line_Island_Spawn3
ObjectTemplate.setSpawnId 13
ObjectTemplate.setGroup 3
rem -----------------------------------------
rem --- Front_Line_Island_Spawn4 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Front_Line_Island_Spawn4
ObjectTemplate.setSpawnId 14
ObjectTemplate.setGroup 3
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Vin_Din_Drop_Spawn2
ObjectTemplate.setSpawnId 15
ObjectTemplate.setGroup 1
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Vin_Din_Drop_Spawn3
ObjectTemplate.setSpawnId 16
ObjectTemplate.setGroup 1
rem -----------------------------------------
rem --- Vin_Din_Drop_Spawn4 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint Vin_Din_Drop_Spawn4
ObjectTemplate.setSpawnId 17
ObjectTemplate.setGroup 1
rem -----------------------------------------
rem --- The_Village_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint The_Village_Spawn3
ObjectTemplate.setSpawnId 18
ObjectTemplate.setGroup 5
rem -----------------------------------------
rem --- The_Village_Spawn4 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint The_Village_Spawn4
ObjectTemplate.setSpawnId 19
ObjectTemplate.setGroup 5
rem -----------------------------------------
rem --- The_Village_Spawn5 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint The_Village_Spawn5
ObjectTemplate.setSpawnId 20
ObjectTemplate.setGroup 5
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint LZ_JANNA_Control_Point_Spawn1
ObjectTemplate.setSpawnId 21
ObjectTemplate.setGroup 6
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point_Spawn2 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint LZ_JANNA_Control_Point_Spawn2
ObjectTemplate.setSpawnId 22
ObjectTemplate.setGroup 6
rem -----------------------------------------
rem --- LZ_JANNA_Control_Point_Spawn3 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint LZ_JANNA_Control_Point_Spawn3
ObjectTemplate.setSpawnId 23
ObjectTemplate.setGroup 6
rem EndOfFile
rem spawnPointManagerSettings.con created by Battlecraft Vietnam
rem (C:\Program Files\EA GAMES\Battlefield Vietnam\Mods\BfVietnam\BfVietnam\levels\Apocalypse_Now/conquest/spawnPointManagerSettings.con)
rem -----------------------------------------
rem --- group 1 ---
rem -----------------------------------------
spawnPointManager.group 1
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem -----------------------------------------
rem --- group 2 ---
rem -----------------------------------------
spawnPointManager.group 2
spawnPointManager.groupTeam 2
spawnPointManager.groupIcon test1.tga
rem -----------------------------------------
rem --- group 4 ---
rem -----------------------------------------
spawnPointManager.group 4
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem -----------------------------------------
rem --- group 3 ---
rem -----------------------------------------
spawnPointManager.group 3
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem -----------------------------------------
rem --- group 5 ---
rem -----------------------------------------
spawnPointManager.group 5
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem -----------------------------------------
rem --- group 6 ---
rem -----------------------------------------
spawnPointManager.group 6
spawnPointManager.groupTeam 0
spawnPointManager.groupIcon test1.tga
rem EndOfFile
if v_arg1 == host
game.timeToNextWave 0
Game.setNumberOfTickets 2 100
Game.setNumberOfTickets 1 100
Game.setTicketLostPerMin 2 10
Game.setTicketLostPerMin 1 10
endIf
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
rem *** Always spawn immediatly in singleplayer missions!
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run SinglePlayer/ObjectSpawns
run Conquest/ControlPoints
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 0
rem *** CREATE FLAG BASES ***
rem object.create redBase
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create blueBase
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
rem object.create flagPole
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create flagPole
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
rem *********************************************
rem Created by Battlecraft Vietnam. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 10
Game.setTicketLostPerMin 2 10
run Conquest/SpawnpointManagerSettings
run Conquest/SoldierSpawnTemplates
run Conquest/SoldierSpawns
run Conquest/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
if v_arg1 == host
run Conquest/ObjectSpawns
run Conquest/ControlPoints
endIf
Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 10
Game.setTicketLostPerMin 2 10
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
game.timeToNextWave 0
if v_arg1 == host
run ai
run SinglePlayer/ObjectSpawns
run Conquest/ControlPoints
game.timeToNextWave 0
else
rem Nothing
endIf
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